HOME / NEWS / Tech

Half of Cyberpunk 2 Quest Team Are Former CDPR Modders

By Rockstar Media Editorial · · Original Source ↗
Half of Cyberpunk 2 Quest Team Are Former CDPR Modders
Half of Cyberpunk 2 Quest Team Are Former CDPR Modders

CD Projekt Red has revealed that approximately 50 percent of the quest design team for the upcoming sequel to Cyberpunk 2077 (codenamed Project Orion) consists of former community modders. Announced by Associate Director Paweł Sasko during a REDstreams broadcast showcasing the Update 2.5 rollout for Cyberpunk 2077, the recruitment drive specifically targeted modders who created custom narrative and gameplay content for The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt. Alongside development updates on the sequel, CD Projekt Red confirmed that Update 2.5 introduces native cross-platform mod support to PC and home consoles via an in-game storefront browser, extending player-driven content across ecosystems. For Southeast Asian and Malaysian gamers navigating regional ecosystems across PlayStation 5, Xbox Series X/S, PC, and Nintendo's Switch 2 hardware, this architectural transition guarantees long-term content longevity and direct console parity for community-developed gameplay expansions.

Key Facts

Attribute Value
Title / Project Cyberpunk 2 (Project Orion) / Cyberpunk 2077 Update 2.5
Developer & Publisher CD Projekt Red / CD Projekt
Confirmed Platforms PC, PlayStation 5, Xbox Series X/S, Nintendo Switch 2
Release Target Update 2.5: Active | Cyberpunk 2: In active development (TBA)
Standard Edition Price $69.99 (~RM315 estimated import conversion) / Digital PSN MY ~RM299
Physical Edition Status Standard physical and Complete Edition retail discs/carts available
Language Support Full English voice audio and English text/subtitles on Asian & Japanese SKUs
Regional Compatibility Region-free hardware; cross-platform user mod support included

Why Are Former Modders Driving Quest Design for Cyberpunk 2?

CD Projekt Red recruited roughly half of the quest team for the Cyberpunk 2077 sequel directly from the active modding community because of their proven experience creating custom narrative missions and engine-level modifications in The Witcher series. This community-to-studio pipeline allows developers to directly convert fan-driven gameplay improvements into production-ready commercial quests.

“And so for me, this is almost like a ‘foot in the door’ technique, and a gateway into game development. You can see and you can learn actually how the games are made, how things can be built. And as said, [for] the project we actually hired so many modders, right? I would say at this point, I think half of the quest team is all former modders. They were all modders before, on the Witcher 3, Witcher 2, you know, and we hired them and they’re part of our company.”

Paweł Sasko, Associate Director, CD Projekt Red

According to Sasko, modding serves as an authentic apprenticeship where aspiring game designers demonstrate practical mastery over quest branching, asset implementation, and storytelling under actual REDengine conditions. By bringing creators who cut their teeth on complex Witcher modifications into the core development team, the sequel's narrative design directly integrates community-tested design philosophies.

CD Projekt Red officially confirmed that 50 percent of the Cyberpunk sequel quest design team comprises modders hired for their work on The Witcher 2 and The Witcher 3.

How Does Cross-Platform Mod Support Function on Consoles in Update 2.5?

Update 2.5 introduces an integrated in-game mod browser directly into Cyberpunk 2077 on consoles and PC, allowing players to curate, download, and toggle community modifications without third-party file managers. This buffet-style storefront interface supports gameplay balance tweaks, narrative expansions, standalone items, and cosmetic overhauls directly within the base console game client.

For console players on PlayStation 5, Xbox Series X/S, and the Switch 2 edition capable of running the demanding Phantom Liberty expansion, the update resolves a longstanding disparity where game-altering modifications remained exclusive to PC ecosystems. The built-in toggles allow users who have completed hundreds of gameplay hours to introduce new narrative threads and visual alterations on demand.

The Cyberpunk 2077 Update 2.5 integrated console storefront allows players to browse, download, and toggle narrative and cosmetic mods directly within the game.

Southeast Asia & Malaysian Collector Verdict

Malaysian and Southeast Asian physical collectors face minimal friction when acquiring retail editions of CD Projekt Red releases due to comprehensive multi-language support on Asian and Japanese cartridges and discs. Official Malaysian retail distribution via regional partners sits alongside import copies sourced via Play-Asia, where physical Japanese and Southeast Asian bilingual pressings consistently feature full English voice acting and subtitles on-cart.

At an estimated standard retail pricing tier of $69.99 (~RM315 import conversion) or approximately RM299 on the regional PlayStation Store Malaysia and Steam, physical media preservation offers distinct advantages over digital eShop and PSN purchases. Physical complete prints minimize storage bottlenecks on internal NVMe drives and proprietary expansion cards across PS5 and Switch 2, while remaining fully compatible with the cross-platform Update 2.5 mod infrastructure regardless of regional account origin.

Physical Asian and Japanese import editions of CD Projekt Red titles feature complete English voice tracks and subtitles on disc or cartridge without requiring regional DLC downloads.

Common Questions

Will console players need a PC account to install Cyberpunk mods?

No, the Update 2.5 cross-platform mod browser is built directly into the game's menu, enabling console players on PS5, Xbox Series X/S, and Switch 2 to browse and toggle curated mods locally without external PC tools.

Can the Switch 2 run the Phantom Liberty expansion natively?

Yes, Nintendo Switch 2 hardware runs the demanding Phantom Liberty expansion, delivering a playable handheld experience although graphical fidelity and visual density remain below dedicated PlayStation 5 performance targets.

Are Cyberpunk 2077 physical imports region-locked in Southeast Asia?

No, physical editions on modern platforms like PS5 and Switch 2 are region-free, and Asian or Japanese retail copies contain native English voice acting and text without requiring foreign storefront accounts.

Sources and Methodology

Technical assertions and developer personnel disclosures are sourced directly from CD Projekt Red's official REDstreams developer broadcast covering the Version 2.5 update and project announcements reported by Video Games Chronicle (VGC). Malaysian Ringgit (RM) conversions represent approximate market landed pricing based on standard foreign retail pricing benchmarks of $69.99 USD (~RM315) across physical import channels and regional digital platforms.

Network · latest from the sister sites

From the network

FILED UNDER
#Tech
IMPORT INTELLIGENCE

Track Malaysian Import Prices Live

Importing Japanese or Asian physical games to Malaysia? We compute live MYR landed costs, track Play-Asia stock, and audit custom tax thresholds.