Cyberpunk 2077 Mod Lets You Dual Wield Shotguns and Rifles
Cyberpunk 2077 PC modders have bypassed CD Projekt Red's official weapon restrictions introduced in the Edgerunners 2 update (Patch 2.5), enabling players to dual wield shotguns, assault rifles, and sniper rifles across Night City. While CD Projekt Red officially restricted dual wielding strictly to handguns to preserve combat balance, three distinct community modifications surfaced within 24 hours of the patch release to expand the underlying perk tag to all ranged firearms. For Malaysian and Southeast Asian players running the game on PC and high-performance handhelds like the Steam Deck and ROG Ally, these community scripts fundamentally overhaul ranged combat engagement, trading mechanical stability for absurd ballistic output.
Key Facts
| Attribute | Value |
|---|---|
| Base Game & Update | Cyberpunk 2077 (Edgerunners 2 Update / Patch 2.5) |
| Developer & Publisher | CD Projekt Red |
| Platform Availability | PC exclusive modding (Base game on PC, PS5, Xbox Series X/S) |
| Base Game Price (Malaysia) | RM219.00 (Steam standard digital) / ~$59.99 (~RM270 import physical) |
| Required Frameworks | Cyber Engine Tweaks (CET), Redscript |
| Primary Ranged Mods | Dual Wield Anything, Expanded Dual Wielding, Independent Pistol Controls |
| Melee Support Status | Experimental / Incomplete (Katanas and Mantis Blades unsupported) |
| Regional Disc Language | Asian / Japanese physical editions include full English audio and subtitles |
Cyberpunk 2077's weapon-tag modifications require the latest release of Cyber Engine Tweaks to execute custom dual-wielding parameters on PC hardware.
How Do Cyberpunk 2077 Dual-Wield Mods Unlock Heavy Firepower?
Cyberpunk 2077 dual-wielding mods modify the core perk system introduced in Patch 2.5, expanding the internal weapon tag from pistols to include shotguns, assault rifles, and sniper rifles. Rather than waiting for official expansions, community developers unlocked simultaneous two-handed firearm handling within 24 hours of the Edgerunners 2 content update deployment.
Three primary mods published within a single day lead this combat overhaul: E3roKK's Dual Wield Anything, Jollywankers' Dual Wield Anything and Everything for 2.5, and JericoHellden's Expanded Dual Wielding. While CD Projekt Red programmed the official mechanic to alternate fire automatically between two equipped pistols, JericoHellden's configuration introduces independent trigger controls, allowing players to fire left and right armaments separately using distinct inputs.
"janky and wildly overpowered" JericoHellden, Cyberpunk 2077 mod author
This immense firepower completely destroys existing combat pacing. CD Projekt Red deliberately excluded two-handed ballistic weapons from dual wielding because enemy scaling cannot counter paired high-calibre armaments. Furthermore, animation blending remains unpolished. Modder E3roKK cautioned that character models display frequent clipping and unnatural posture rigging when running twin long guns.
Players attempting to implement twin katanas or Mantis Blades will find melee combat remains functionally broken. Because CD Projekt Red designed the underlying rigging purely for ranged projectile delivery rather than contact-frame hitboxes, melee dual wielding remains an experimental afterthought.
Independent fire control mods for Cyberpunk 2077 separate left and right weapon inputs to permit asymmetric firing cycles across heavy weapon combinations.
What Frameworks Are Required to Run Dual Wielding on PC and Handhelds?
Executing dual-wield modifications in Cyberpunk 2077 requires foundational script injectors, specifically the latest build of Cyber Engine Tweaks alongside Redscript. Without these prerequisite frameworks installed in the game directory, the engine refuses to hook external scripts into the executable or parse user-generated animation tables during real-time combat.
For PC enthusiasts and portable handheld users across Southeast Asia, setup demands precise file management. The Cyber Engine Tweaks framework serves as the communication bridge between the modified weapon tags and the base game engine, while Redscript handles recompilation for scripts such as Expanded Dual Wielding. On portable devices such as the Valve Steam Deck running SteamOS or the ASUS ROG Ally on Windows 11, players must configure launch commands to force external DLL loading through Proton or native directories.
Installation of Expanded Dual Wielding mandates both Cyber Engine Tweaks and Redscript to prevent engine crashes during script compilation.
Southeast Asia & Malaysian Collector Verdict
Malaysian and Southeast Asian gamers running Cyberpunk 2077 on PC enjoy immediate, unhindered access to community dual-wielding modifications, while console players remain bound to official pistol-only mechanics. Local PC pricing on Steam Malaysia offers an accessible entry point compared to importing physical collector disc releases from international retailers.
On the digital storefront, Cyberpunk 2077 retails locally at RM219.00 on Steam Malaysia, frequently dropping to promotional rates of RM109.50 during seasonal sales. In contrast, physical console imports such as the Japanese or Asian multi-language PlayStation 5 editions via Play-Asia retail around ¥8,800 (~RM265) before shipping fees. While physical Asian disc releases preserve complete English voice and subtitle options on the medium, console architectures prohibit the script injection required for heavy weapon dual wielding.
Physical console import editions from Play-Asia provide complete on-disc English localisation but remain structurally locked out of third-party PC script modifications.
Common Questions
Can console players dual wield shotguns on PlayStation 5 or Xbox Series X?
No. Console versions of Cyberpunk 2077 lack script injection tools like Cyber Engine Tweaks, restricting PlayStation 5 and Xbox Series X/S users exclusively to the official handgun dual-wielding mechanic provided in the Edgerunners 2 update.
Do heavy weapon dual-wielding mods support twin katanas or melee blades?
Not reliably. Melee dual wielding remains experimental and largely non-functional, as CD Projekt Red constructed the underlying Patch 2.5 framework strictly for ranged firearms, resulting in missing collision hitboxes and broken swing animations.
Will dual wielding rifles cause stability issues on Steam Deck and ROG Ally?
Visual clipping and minor frame dips occur due to unoptimised animations and doubled particle effects, but properly configured Proton environments running updated Cyber Engine Tweaks maintain stable handheld gameplay without hard game crashes.
Sources and Methodology
Information in this report is verified against patch notes from CD Projekt Red's Edgerunners 2 update (Patch 2.5), community mod releases on Nexus Mods (authored by E3roKK, Jollywankers, JericoHellden, and Dederara), and reporting via Rock Paper Shotgun. Local retail pricing reflects the Malaysian Steam Store, with Japanese import valuations calculated against prevailing market foreign exchange rates as of October 2026.
Technical mod verifications are benchmarked against official CD Projekt Red game builds running prerequisite Cyber Engine Tweaks and Redscript libraries.
Where to buy · Play-Asia
Prices in MYR
Cyberpunk 2077 [Ultimate Edition]PCEurope versionRelease 5 Dec 2023RESTOCKINGRM 191.11Buy ↗
Cyberpunk 2077 [Ultimate Edition] (Multi-Language) Game Cart (Cover - Asian)Switch 2Asia versionRelease 28 Jul 2025IN STOCKRM 195.36Buy ↗
Cyberpunk 2077 [Ultimate Edition]PS5US versionRelease 5 Dec 2023IN STOCKRM 203.86Buy ↗
Affiliate links: ROCKSTARmedia may earn a commission on Play-Asia purchases at no extra cost to you. MYR prices were captured at publication and may change; shipping and SST are not included.
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