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Why Hollow Knight Silksong Underpricing Worries Steam Devs

By Rockstar Media Editorial · · Original Source ↗
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Why Hollow Knight Silksong Underpricing Worries Steam Devs
Why Hollow Knight Silksong Underpricing Worries Steam Devs

Team Cherry’s metroidvania sequel Hollow Knight: Silksong has established a restrictive price-to-content benchmark across PC and console ecosystems following its $20 (~RM89) retail launch. Developed over a seven-year production timeline and delivering a single-player campaign spanning approximately 30 hours, the title's commercial structure has introduced acute pricing friction on Valve’s Steam storefront. For Malaysian and Southeast Asian players purchasing across Steam, Nintendo Switch, Nintendo Switch 2, PlayStation 5, and Xbox platforms, the release delivers extraordinary value per ringgit while unintentionally creating an unsustainable baseline for independent studios competing in the metroidvania and action genres.

Key Facts

Attribute Value
Title Hollow Knight: Silksong
Developer & Publisher Team Cherry
Confirmed Platforms PC (Steam), Nintendo Switch, PlayStation 5, Xbox Series X/S
Campaign Length Approximately 30 hours
Development Cycle 7 years
Base Retail Price $20 USD (Approx. RM89; Regional Steam MYR pricing subject to Valve conversion)
Predecessor Launch Price $15 USD (Hollow Knight, 2017 debut)
Physical Import Status Standard digital release; physical multi-language runs tracked via regional distributors and Play-Asia
Language Support English text, interface, and subtitles standard across all regional SKUs
Hardware Compatibility Steam Deck Verified baseline, ROG Ally native, PS5, Switch, and forward-compatible console hardware

Why Has the $20 Price Point Created Downward Pressure on Steam Developers?

The $20 launch price for a polished 30-hour campaign creates an artificial pricing ceiling that competing independent studios cannot match without financial distress. When high-production titles launch at low tiers, consumers anchor expectations to that baseline, penalising smaller development teams attempting to release shorter or experimental projects at standard $30 pricing.

Industry pricing specialist Cassia Curran highlighted that this conservative pricing strategy directly limits the commercial viability of adjacent projects across digital PC storefronts.

“Hollow Knight kind of annoyed me,” pricing specialist Cassia Curran told The Game Business. “I was like, ‘Oh god, please price it higher. $24.99 would have made like a big difference to a lot of studios that have similar games.’”

Cassia Curran, Video Game Pricing Specialist, via The Game Business

Curran, who develops analytical software tracking competitive pricing models on Steam, noted that developers must systematically evaluate immediate genre competitors before establishing price points. The marketplace consequences became evident earlier in 2026 when Tribute Games released the retro pixel-art beat-em-up Scott Pilgrim EX at $30 (~RM134), facing significant consumer pushback and muted sales velocity. In contrast, Yacht Club Games positioned Mina the Hollower at $20 (~RM89) months later, securing immediate consumer adoption by aligning with market expectations established by Team Cherry.

“I would say there is actually quite a lot of downward pricing pressure, especially with friendslop these days,” Curran said.

Cassia Curran, Video Game Pricing Specialist

A 30-hour scope backed by a seven-year development cycle at $20 establishes an unviable commercial benchmark for independent studios lacking prolonged private runway.

How Are Generative Clones and Market Saturation Compounding Pricing Challenges?

Market saturation from low-effort clone titles and automated software generation prevents legitimate indie releases from sustaining premium prices on PC storefronts. The influx of fast-turnaround derivative games compels studios to defend their intellectual property by abandoning open community testing, eliminating crucial pre-launch visibility cycles that traditionally justify higher retail price points.

Valve’s platform dynamics have shifted sharply as thousands of titles compete annually for storefront real estate. Studios now confront bad-faith actors deploying generative systems to replicate core mechanics within days of public visibility. The phenomenon led the developers of Needle In A Haystack Simulator to formally identify byte-for-byte clones of their work on Steam, while games such as Drunken Goddess Reflux abandoned open Steam Next Fest demos entirely in favour of closed beta testing to avoid unauthorised asset cloning. This operational defensiveness limits word-of-mouth promotion, further locking developers into sub-$25 price tiers to capture impulsive buyers.

The proliferation of clone software on digital storefronts has forced studios to cancel free public demos to prevent automated code replication.

Southeast Asia & Malaysian Collector Verdict

Malaysian gamers benefit directly from Valve's regional currency conversion and flat digital retail tiers, which position Hollow Knight: Silksong at approximately RM89 on Steam, far below standard AAA imports. On handheld personal computers including the Steam Deck and ASUS ROG Ally, native performance at sub-15W profiles provides comprehensive portable fidelity without requiring platform-specific performance patches.

For console preservationists across Malaysia and Singapore, physical imports require careful cost evaluation. Standard Japanese and Asian multi-language physical releases distributed through Play-Asia or local specialty retailers typically trade at approximately ¥5,800 to ¥6,800 (~RM175 to ~RM205 landed) once import tariffs and regional logistics are factored in. While physical cartridges on platforms like the Nintendo Switch ensure complete on-cart preservation with full English voice and subtitle tracks, the landed import cost represents a 100% to 130% premium over direct PlayStation Store or Nintendo eShop digital downloads.

Importing physical Asian or Japanese editions through Play-Asia commands a landed cost of roughly RM180 to RM210 compared to the RM89 digital baseline.

Common Questions

Why did Team Cherry only increase the price of Silksong by $5 over the original game?

Team Cherry elected to increase the retail price from $15 to $20 to maximise global audience reach and repeat the runaway commercial penetration of the 2017 original, prioritising total unit volume over individual margin expansion despite seven years of development.

How does the price of Silksong affect other indie titles like Scott Pilgrim EX?

By establishing a massive 30-hour production standard at $20, Silksong caused consumers to reject retro-styled games priced higher, leading to commercial friction for releases like Tribute Games' $30 Scott Pilgrim EX.

Does the Asian physical import include full English language support?

Yes, standard multi-language physical editions sourced across Japan and Southeast Asia incorporate English interface, subtitles, and audio directly on the cartridge or disc media without mandating region-locked digital updates.

Sources and Methodology

This technical dispatch references primary industry reporting published by Kotaku on 22 October 2026, incorporating pricing analysis and quoted statements from video game pricing specialist Cassia Curran via The Game Business. Comparative historical pricing benchmarks reference launch metrics from Team Cherry, Tribute Games (Scott Pilgrim EX), and Yacht Club Games (Mina the Hollower). Malaysian Ringgit (RM) calculations represent approximate market conversion rates evaluated at 4.45 MYR per 1.00 USD and 0.030 MYR per 1.00 JPY, cross-referenced against landed import retail tracking from regional import vendors including Play-Asia.

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Affiliate links: ROCKSTARmedia may earn a commission on Play-Asia purchases at no extra cost to you. MYR prices were captured at publication and may change; shipping and SST are not included.

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