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Wardogs Devs Scrap Season 2 Bonus Experiment After One Day

By Rockstar Media Editorial · · Original Source ↗
Wardogs Devs Scrap Season 2 Bonus Experiment After One Day
Wardogs Devs Scrap Season 2 Bonus Experiment After One Day

Bulkhead and publisher Team17 have officially aborted an active faction-balancing social experiment in Wardogs, their early access multiplayer sandbox first-person shooter available on PC via Steam, with planned releases on PlayStation 5 and Xbox Series X/S. Rolled out at the launch of Season 2, the initiative granted targeted cash and XP multipliers exclusively to the underperforming Blue Team (Lonestar faction) to artificially lift its lagging match win rates. However, the system collapsed within 24 hours after high-tier players exploited the economic bonuses and abandoned matchmaking queues to chase payouts. For Malaysian and Southeast Asian players navigating low-latency community servers, the emergency hotfix immediately restores parity to match queue wait times and normalises the in-game progression economy across all three competing factions.

Key Facts

Attribute Value
Game Title Wardogs
Developer / Publisher Bulkhead / Team17
Target Platforms PC (Steam Early Access), PlayStation 5, Xbox Series X/S
Base Game Price Early Access pricing approx. $19.99 (~RM88 on Malaysian Steam Store)
Update Affected Season 2 Launch Hotfix
Language Support English interface, audio, and subtitles included
Physical Edition Status Digital Early Access only; no physical discs currently distributed
Handheld Compatibility Playable on Steam Deck and ROG Ally via PC Steam client

Why Did Bulkhead Cancel the Wardogs Season 2 Lonestar XP Experiment?

Bulkhead terminated the Wardogs Season 2 faction bonus scheme after 24 hours because disproportionate economic payouts broke matchmaking stability and progression balance. Intended as a modest 5% cash and 2.5% XP boost for the struggling Blue Team (Lonestar), top-tier players accumulated massive wealth while lobby-hopping to avoid playing on opposing red or green factions.

The developers instituted the incentive to address severe win-rate deficits on the Lonestar roster, expecting the low numerical percentage to remain negligible for median participants. Instead, veteran players concentrated into Blue Team slots, generating thousands of war dollars per match and leaving red and green teams undermanned, which triggered severe server matchmaking delays.

“We were wrong. We fucked up,”

— Joe Brammer, CEO of Bulkhead

While the asymmetric cash and XP incentives were wiped via hotfix, Bulkhead confirmed that structural map adjustments—specifically relocated spawn points on the Bakuriani map—will remain active to organically lift Lonestar’s win rates without economic distortions. Bulkhead completely eliminated the 5% cash and 2.5% XP faction incentives within one day after top-tier players warped server economies and lobby matchmaking.

How Is Bulkhead Addressing Vehicle Progression and Base XP Exploits?

Bulkhead implemented an immediate progression rollback on vehicle experience after players discovered a systemic exploit involving repeated base transitions during Season 2 matches. By continuously driving across faction headquarter boundaries, users triggered logistical XP rewards designed for legitimate supply runs, granting premature access to high-tier late-game combat vehicles like heavy battle tanks.

Season 2 initially expanded reward pools for logistics gameplay, measuring round-trip supply runs to reward support roles. Exploitative loops bypassed intended map traversal entirely, skewing armor combat across active battle zones. In response, Bulkhead curtailed vehicle progression rates back to Season 1 baseline levels while engineers construct automated boundary verification checks. Bulkhead reverted vehicle XP accumulation rates to Season 1 parameters after an exploit let players unlock tanks prematurely via repetitive headquarters driving loops.

Southeast Asia & Malaysian Collector Verdict

Wardogs remains an early access digital-exclusive multiplayer sandbox shooter on PC, meaning Malaysian and regional Southeast Asian gamers cannot source physical disc releases locally or via regional import specialists like Play-Asia at this time. Malaysian Steam pricing provides a substantial regional cost advantage at roughly RM88 compared to direct Western retail conversions of $19.99 (~RM94).

For console hardware adopters targeting PS5 Pro, Xbox Series X, or handheld PC systems like the Steam Deck and ASUS ROG Ally, gameplay remains restricted to digital stores due to the constant deployment of live-service balance hotfixes. Preservation-minded collectors should note that physical media is unlikely to appear until the 1.0 commercial launch concludes early access server architecture overhauls. Physical game preservation is currently impossible for Wardogs as the title exists strictly as a digital early access live-service client.

Common Questions

What were the exact bonus values offered to Wardogs Blue Team?

Bulkhead offered a 5% bonus to in-game cash and a 2.5% increase to XP exclusively for players selecting the Lonestar (Blue) faction during match setup.

Is Wardogs Season 2 playable on portable gaming consoles?

Yes, Wardogs is playable on PC handhelds including the Steam Deck and ROG Ally via Steam, though official console releases on PS5 and Xbox remain in development.

Did Bulkhead revert map balance changes alongside the XP hotfix?

No, the relocated spawn locations on the Bakuriani map remain active, as Bulkhead verified that physical terrain rebalancing successfully aided Lonestar win percentages.

Sources and Methodology

Source details verified via Rock Paper Shotgun's dispatch on Bulkhead's Season 2 developer update and public developer statements delivered by Bulkhead CEO Joe Brammer. Malaysian Ringgit (RM) conversions calculated against standard Bank Negara Malaysia mid-market rates at approximate $1 USD to RM4.42 valuation. All technical parameters reflect active PC early access production builds deployed by Team17.

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